The design aesthetic really harkens back to an older time (as does the non-explanatory nature, but that’s what the handbooks were for, back in the day, and I just miss that aspect). How many hours have you sunk into it? And do you have any other contenders unmentioned thus far?
Of the games of the year, the only one I've played is Animal Well, but if it wins game of the year, that would be a victory for the artform
The design aesthetic really harkens back to an older time (as does the non-explanatory nature, but that’s what the handbooks were for, back in the day, and I just miss that aspect). How many hours have you sunk into it? And do you have any other contenders unmentioned thus far?